RE: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN?
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From: Mat N. \(\(BUNGIE\)\) <mat...@mi...> - 2003-04-14 16:16:07
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Depends on the sound type. Usually music and background ambience was stereo; the rest was mono 3d-positioned sound. MSN -----Original Message----- From: Mickael Pointier [mailto:mpo...@ed...]=20 Sent: Monday, April 14, 2003 8:24 AM To: gam...@li... Subject: Re: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN? Mat Noguchi ((BUNGIE)) wrote: > Talking with our audio guys (admittedly for non PS2/GCN games), even > at a high quality bitrate, psychoacoustic compression (MP3, Ogg, WMA) > tends to yield a much higher compression than 4:1 (in our case > ~3.5:1). Considering that even on the Xbox we had 150 MB of > compressed 22kHz sound data per level, most of which was level > specific dialog, you can see how much even just a10:1 compression > scheme would help, even with a CPU hit. Is this all stereo sound ? (I don't expect "dialogs" to be stored as stereo samples) Mickael Pointier ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D553 |