Re: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN?
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From: Mickael P. <mpo...@ed...> - 2003-04-14 15:21:51
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Mat Noguchi ((BUNGIE)) wrote: > Talking with our audio guys (admittedly for non PS2/GCN games), even > at a high quality bitrate, psychoacoustic compression (MP3, Ogg, WMA) > tends to yield a much higher compression than 4:1 (in our case > ~3.5:1). Considering that even on the Xbox we had 150 MB of > compressed 22kHz sound data per level, most of which was level > specific dialog, you can see how much even just a10:1 compression > scheme would help, even with a CPU hit. Is this all stereo sound ? (I don't expect "dialogs" to be stored as stereo samples) Mickael Pointier |