RE: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN?
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From: Mat N. \(\(BUNGIE\)\) <mat...@mi...> - 2003-04-14 15:17:12
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Talking with our audio guys (admittedly for non PS2/GCN games), even at = a high quality bitrate, psychoacoustic compression (MP3, Ogg, WMA) tends = to yield a much higher compression than 4:1 (in our case ~3.5:1). = Considering that even on the Xbox we had 150 MB of compressed 22kHz = sound data per level, most of which was level specific dialog, you can = see how much even just a10:1 compression scheme would help, even with a = CPU hit. =20 MSN ________________________________ From: Michael Pohoreski [mailto:MPo...@cy...] Sent: Mon 4/14/2003 7:53 AM To: gam...@li... Subject: RE: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN? I'm not sure why this myth has started that you can't stream audio and = data at the same time. We, and many other people are doing it. We're = also are using a smart IOP streamer (Multistream rocks!), so streaming = audio data has no EE hit. My conclusion on PS2 OGG (cool factor aside) is why would someone take = an IOP hit decoding MP3 in software, when there already is hardware = support for compressed audio at a 4:1 compression ratio (over WAVs.) = You're not saving "that much" IOP / SPU memory. -----Original Message-----=20 From: brian sharon [mailto:pud...@po...]=20 Sent: Sunday, April 13, 2003 12:59 PM=20 To: gam...@li...=20 Subject: Re: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN?=20 Key points from the newsgroup discussion:=20 But what I really got out of the discussion was a need to question the=20 ancient wisdom that you can't stream audio and data at the same time=20 (you'd think GTA3 would have caused me to do that, but I'm kinda slow=20 sometimes). On PS2, the Multistream library looks like it can give me=20 a pretty efficient implementation of streaming audio while streaming=20 data. Obviously on Xbox you have so much flexibility with the hard=20 drive that it's dead simple to do both. So the thing I need to figure=20 out now is whether I can pull off streaming music and data=20 simultaneously on GCN. And if not, maybe I'll end up using Vorbis=20 there.=20 --brian=20 On Saturday, April 12, 2003, at 07:55 PM, J. Grant wrote:=20 > Hi Michael,=20 >=20 > Out of interest what was the conclusion of this discussion? I do not=20 > have access to sce.* newsgroups.=20 >=20 > Which released console titles use Ogg Vorbis steams?=20 >=20 > Do sound API's like Miles support Ogg Streams now?=20 |