Re: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN?
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From: brian s. <pud...@po...> - 2003-04-13 16:58:54
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Key points from the newsgroup discussion: * IOP is probably too slow to decode Vorbis, unless you use the integer-only decoder and don't plan on doing *anything* else with the IOP, in which case you might have *just* enough cycles to do it. If that sounds like fun to you, you're braver than I am. Not an inspiring prospect. * On EE, a simple port of the code gives you a Vorbis engine that consumes about 10% of CPU. Moving the some of the time-critical code to VU0 should result in significant speedups, but as far as I can tell no one has publicly released such a thing. Feasible, but requires some work unless you have 10% of your CPU budget going unused. But what I really got out of the discussion was a need to question the ancient wisdom that you can't stream audio and data at the same time (you'd think GTA3 would have caused me to do that, but I'm kinda slow sometimes). On PS2, the Multistream library looks like it can give me a pretty efficient implementation of streaming audio while streaming data. Obviously on Xbox you have so much flexibility with the hard drive that it's dead simple to do both. So the thing I need to figure out now is whether I can pull off streaming music and data simultaneously on GCN. And if not, maybe I'll end up using Vorbis there. --brian On Saturday, April 12, 2003, at 07:55 PM, J. Grant wrote: > Hi Michael, > > Out of interest what was the conclusion of this discussion? I do not > have access to sce.* newsgroups. > > Which released console titles use Ogg Vorbis steams? > > Do sound API's like Miles support Ogg Streams now? > > Cheers > > JG > > > > on the 11/04/03 19:14, Michael Pohoreski wrote: >> Check out the thread "Vorbis" on sce.dev.prog.spu >> -----Original Message----- >> From: brian sharon [mailto:pud...@po...] Sent: Friday, April >> 11, 2003 10:46 AM >> To: gam...@li... >> Subject: [GD-Consoles] anyone used Ogg Vorbis on PS2/GCN? >> http://www.xiph.org/ogg/vorbis/ >> If you have, would you mind sharing your experience, good or bad? >> --brian |