[GD-Consoles] PS2 floating point
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From: Research \(GameBrains\) <res...@ga...> - 2003-02-27 06:16:14
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Hello, Our physics engine is experiencing some odd behavior on the PS2. We = traced it to our resting contact force calculation where sometimes it = seems the result is not quite right, but it works fine on other = platforms. I don't know if it's an urban legend or what, but I have = heard that the PS2 has some quirks with regard to floating point numbers = and so I thought I would just ask and see if this is something I need to = look at or not. If so, what are the differences between the PS2 IEEE = implementation and is there a doc describing them? Thanks, Brett |