RE: [GD-Consoles] Compiling MS-Windows Builds Under Wine
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From: <chr...@pl...> - 2003-02-26 18:28:14
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Mick West wrote: >Since console development is usually cross-platform development (unless >you work somewhere like Sony), then anything related to cross platform >development will be of interest to most console programmers. Well, perhaps I misunderstood, not previously familiar with "Wine", but I assume it is this product ("Wine - a free Windows implementation for Linux"): http://www.winehq.com/ It says: "Wine is an implementation of the Windows Win32 and Win16 APIs on top of X and Unix. Think of Wine as a Windows compatibility layer. Wine provides both a development toolkit (Winelib) for porting Windows sources to Unix and a program loader, allowing many unmodified Windows 3.x/95/98/ME/NT/W2K/XP binaries to run under Intel Unixes. Wine works on most popular Intel Unixes, including Linux" So, I'm still confused and I still think my question is valid. What *really* is the value of this in terms of *consoles*? Did you actually bother reading the paper? I couldn't find anything relating to consoles other than the mentioning of "PS2Linux" in one place. What relevant text did you see? Perhaps the original author could clarify? >Of coure, you could argue about this. But nobody cares. If you don't care, don't bother commenting. Christer Ericson Sony Computer Entertainment, Santa Monica |