[GD-Consoles] what to do with little cash
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From: Raymond L. M. <ra...@wa...> - 2003-02-24 22:16:04
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Hello! I have a question about programming a console that has a small =
cache. Now I'm new to this console so I don't know all the details =
about it except I've read from other people on this group about how the =
cache is very small and that you can stall the the system if you don't =
watch out. I was wondering if you could give me any tips and pointers =
about what to watch out for in a engine framework or composition. For =
example, I heard you want to avoid virtual functions because the vtable =
can cause a cache miss. The problem is I do mostly c++ with a good deal =
of virtual functions. Does this mean I can't use an object heirarcy =
with virtual or pure virtual functions? My main concern is that my =
engine layout is a pretty strict c++ implementation and I'm worried the =
performance will suffer. I've looked through the documention on the =
website provided for the console and I didn't see anything specific to =
my question but if you know of anything let me know. I appreciate your =
time and knowledge.
Thanks,
Raymond L. Maple
WayForward Technologies
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