[GD-Consoles] what to do with little cash
Brought to you by:
vexxed72
From: Raymond L. M. <ra...@wa...> - 2003-02-24 22:16:04
|
Hello! I have a question about programming a console that has a small = cache. Now I'm new to this console so I don't know all the details = about it except I've read from other people on this group about how the = cache is very small and that you can stall the the system if you don't = watch out. I was wondering if you could give me any tips and pointers = about what to watch out for in a engine framework or composition. For = example, I heard you want to avoid virtual functions because the vtable = can cause a cache miss. The problem is I do mostly c++ with a good deal = of virtual functions. Does this mean I can't use an object heirarcy = with virtual or pure virtual functions? My main concern is that my = engine layout is a pretty strict c++ implementation and I'm worried the = performance will suffer. I've looked through the documention on the = website provided for the console and I didn't see anything specific to = my question but if you know of anything let me know. I appreciate your = time and knowledge. Thanks, Raymond L. Maple WayForward Technologies |