Re: [mlist] RE: [GD-Consoles] question: Embedded scripting language on console
Brought to you by:
vexxed72
From: Ivan-Assen I. <as...@ha...> - 2003-02-21 21:57:42
|
> Ivan-Assen Ivanov wrote: > >But how do you integrate a debugger into the typical > >massively multithreaded, realtime environment of a game? > > Massively multithreaded? On a console? On the next generation > of consoles, yes probably, but using threading on e.g. the PS2 > is IMO not a smart call. I didn't mean multithreading in the classical OS/CPU context switch sense, but rather logically multithreaded, as in many simultaneously executing scripts for all the "agents" in the game world. |