RE: [GD-Consoles] question: Embedded scripting language on console
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From: <chr...@pl...> - 2003-02-21 18:39:15
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Ivan-Assen Ivanov wrote: >But how do you integrate a debugger into the typical >massively multithreaded, realtime environment of a game? Massively multithreaded? On a console? On the next generation of consoles, yes probably, but using threading on e.g. the PS2 is IMO not a smart call. Christer Ericson Sony Computer Entertainment, Santa Monica |