RE: [GD-Consoles] question: Embedded scripting language on console
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From: Ivan-Assen I. <as...@ha...> - 2003-02-21 11:50:09
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Something that I've found no good explanation of, or even a bad explanation for that matter: a good debugger is touted as one of the pros of integrating an external language for scripting. But how do you integrate a debugger into the typical massively multithreaded, realtime environment of a game? How would a standard Python debugger like your heavily customized interpreter? We're using a custom scripting language, and we basically resort to printf-style debugging, along with a few tricks like "last 100 script lines executed", displaying AI info where the unit's health is supposed to be shown, etc. |