RE: [GD-Consoles] selector patent
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From: Jamie F. <ja...@qu...> - 2003-02-20 11:50:27
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personally, i found it very irritating :) options were pretty cryptic. jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Mickael Pointier Sent: 20 February 2003 09:59 To: gam...@li... Subject: Re: [GD-Consoles] selector patent Brett Bibby wrote: > I would like to implement a "menu" selector on consoles in such a way > that the choices appear in a circle so they can be directly selected > with an analog controller or dpad without scrolling. > [...] Recently, the best implementation I saw was in NeverWinter Nights where you can select all possibles actions on yourself or on some item by using this kind of radial menu. It even handles submenus. When an option will access a submenu you see the new menu in small version, the main menu then fade out while the small one replace it. You can get back to the previous level menu by simply clicking without moving (select the center). Works very well. Funny the didn't use it for game parameters :) Mike ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553 |