Re: [GD-Consoles] selector patent
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From: <phi...@pl...> - 2003-02-19 19:39:06
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I reccomend you do a bit of research before assuming you need a license for this sort of menu. http://www.piemenus.com/DDJPieMenuArticle.html (indeed, pretty much all of http://www.piemenus.com/) http://www.sm.luth.se/~david/carl/www/piedscrp.html "Christian Laforte" <cla...@aw...> To: <gam...@li...> Sent by: cc: gam...@li...urc Fax to: eforge.net Subject: Re: [GD-Consoles] selector patent 02/19/2003 07:25 AM Please respond to gamedevlists-consoles Yep, it's Alias|wavefront's Maya. I won't comment on that kind of patent, since I work for that company... but if you're interested in licensing that kind of interface I can put you in contact with our research team. Christian Laforte Rendering&Vis Team, Alias | wavefront ----- Original Message ----- From: "Troy Gilbert" <Tr...@cs...> To: <gam...@li...> Sent: Wednesday, February 19, 2003 3:46 AM Subject: RE: [GD-Consoles] selector patent > And to add to what my fine colleague (from France) had to say... > > The art package you're thinking of is Maya, and they were educated by > Clanton on the subject. In fact, there was actually a recent article in Game > Developer on this very subject; I believe it was referring to the interface > in the Sims (an example of its use in a game). > > On a more general note, I would place a patent like this in the "evil > patents" pile if it existed, and would happily fight/violate it to the > death... (but I digress!) > > Troy > Developer Relations > Criterion Software > www.csl.com > > > > ----- [relevant parts from thread] ----- > > From: Alistair Milne [mailto:kru...@ya...] > > > We were doing a similar thing at Dogfish before we went > > under, which was > > inspired by hearing a guy called Chuck Clanton speaking to us > > all at Bullfrog > > about pie menus. Chuck (who hails from Stanford Uni and > > specialised in GUI > > design for part of his career) gave us the impression that > > this idea had been > > around for decades, and that it was therefore completely > > unpatentable. > > > --- Brett Bibby <res...@ga...> wrote: > > > > analog controller or dpad without scrolling. I thought I > > remember one of > > > the 3D art packages doing this years ago and that they were > > going to seek a > > > patent, but I have no idea how to search if it is patented > > > ------------------------------------------------------- > This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. > The most comprehensive and flexible code editor you can use. > Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. > www.slickedit.com/sourceforge > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553 |