RE: [GD-Consoles] selector patent
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From: Tom F. <to...@mu...> - 2003-02-19 15:36:13
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8-way options interfaces are as old as the hills. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Christian Laforte [mailto:cla...@aw...] > Sent: 19 February 2003 15:25 > To: gam...@li... > Subject: Re: [GD-Consoles] selector patent > > > Yep, it's Alias|wavefront's Maya. > > I won't comment on that kind of patent, since I work for that > company... but > if you're interested in licensing that kind of interface I > can put you in > contact with our research team. > > Christian Laforte > Rendering&Vis Team, Alias | wavefront > > ----- Original Message ----- > From: "Troy Gilbert" <Tr...@cs...> > To: <gam...@li...> > Sent: Wednesday, February 19, 2003 3:46 AM > Subject: RE: [GD-Consoles] selector patent > > > > And to add to what my fine colleague (from France) had to say... > > > > The art package you're thinking of is Maya, and they were > educated by > > Clanton on the subject. In fact, there was actually a > recent article in > Game > > Developer on this very subject; I believe it was referring to the > interface > > in the Sims (an example of its use in a game). > > > > On a more general note, I would place a patent like this in > the "evil > > patents" pile if it existed, and would happily > fight/violate it to the > > death... (but I digress!) > > > > Troy > > Developer Relations > > Criterion Software > > www.csl.com > > > > > > > ----- [relevant parts from thread] ----- > > > From: Alistair Milne [mailto:kru...@ya...] > > > > > We were doing a similar thing at Dogfish before we went > > > under, which was > > > inspired by hearing a guy called Chuck Clanton speaking to us > > > all at Bullfrog > > > about pie menus. Chuck (who hails from Stanford Uni and > > > specialised in GUI > > > design for part of his career) gave us the impression that > > > this idea had been > > > around for decades, and that it was therefore completely > > > unpatentable. > > > > > --- Brett Bibby <res...@ga...> wrote: > > > > > > analog controller or dpad without scrolling. I thought I > > > remember one of > > > > the 3D art packages doing this years ago and that they were > > > going to seek a > > > > patent, but I have no idea how to search if it is patented > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. > > The most comprehensive and flexible code editor you can use. > > Code faster. C/C++, C#, Java, HTML, XML, many more. FREE > 30-Day Trial. > > www.slickedit.com/sourceforge > > _______________________________________________ > > Gamedevlists-consoles mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. > The most comprehensive and flexible code editor you can use. > Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. > www.slickedit.com/sourceforge > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |