Re: [GD-Consoles] question: Embedded scripting language on console
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From: Brett B. <res...@ga...> - 2003-02-19 02:39:13
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There's also a middle-ground approach you might consider, and I would be curious as to other peoples experience in implenting, and that is using libraries. In our case the programmers are doing the scripting, performance is a high priority, and we can't compile the game code into the engine because there is too much. Our plan is to build a lib from normal C source for the target platform and runtime link it (similar to CodeWarrior overlays on PS2). This translates to ELF for GC and PS2 and COFF for PC. It is pretty straightforward so far, but memory handling for function variables is looking like it will give us some headaches. We may impose some rules on how memory is used and declared to solve that, but has anybody implemented this before? Brett GameBrains ----- Original Message ----- From: "Ron Hay" <rh...@cy...> To: <gam...@li...> Sent: Tuesday, February 18, 2003 11:03 PM Subject: Re: [GD-Consoles] question: Embedded scripting language on console > Has anyone on the list actually thought deeply about which scripting > language they choose? If > so, care to share your thoughts? We're in the middle of choosing the > language, and Lua seems > to be our current top pick. The team member that is in charge of > scripting is the type of person > that just likes to pick and go, so I'm worried that there may be a > better alternative out there... > > Ron > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 |