Re: [GD-Consoles] question: Embedded scripting language on console
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From: Mickael P. <mpo...@ed...> - 2003-02-18 17:35:53
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Ron Hay wrote: > Has anyone on the list actually thought deeply about which scripting > language they choose? If > so, care to share your thoughts? We're in the middle of choosing the > language, and Lua seems > to be our current top pick. The team member that is in charge of > scripting is the type of person > that just likes to pick and go, so I'm worried that there may be a > better alternative out there... Well, I would not like to use a generic language to make in-game scripting language. Instead I would better make a dedicated small minimalistic language specially made for that particular game. The reason is that I think that asking to designers to use some generic language with non intuitive syntax (what are these ";" "{" and "}" ???), very non expressive content, side effects... is not really a good choice. Mickael Pointier |