Re: [GD-Consoles] question: Embedded scripting language on console
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From: BG <arc...@ma...> - 2003-02-18 04:16:25
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On Monday, February 17, 2003, at 07:17 PM, J. Grant wrote: > Mario 64 (all those years ago!) also used lisp for in game code if I > remember correctly. > > Cheers > > JG Actually it's N-World that was written in Lisp (Allegro CL), which in turn was used in the development of Mario64 (along with FFVII, and Gran Turismo)... On Monday, February 17, 2003, at 06:45 PM, chr...@pl... wrote: > In summary, because Lisp rules! ;) Agreed. However... > The drawback is, I'd think, that the number of programmers proficient > in Lisp is somewhat smaller than the number of C-savvy programmers. That's a wee bit of an understatement don'tcha think? Especially since whenever I've brought it up with other programmers who quickly respond with a resounding "blech" followed by horror accounts of their first years in CS... Finding the exceptions when it comes to Lisp are indeed difficult... > Well, in Naughty Dog's case, the whole game is written in their Lisp > version, so they are indeed "scripting" in the same language the engine > is written in. Yeah, they constructed GOAL using Allegro CL also... On Monday, February 17, 2003, at 05:42 PM, phi...@pl... wrote: > PS I do wonder why Lisp seems to be such a popular language to base > custom > solutions on though (both Halo and Jak & Daxter). Most programmers I > know > get headaches from Lisp syntax that I thought would fry the average > designer. Is there something I'm missing? Aside from my response, I think Christer said it best: Lisp rules! (sans winkie) ------------------------------------------------------------------------ -------------------------- Copyright 2002 archie4oz email -- End User Licensing Agreement -- By reading the above post you grant archie4oz (email author of said listed party name) the right to take your money, eat your cat, and urinate on your house. In addition you give archie4oz (above mentioned) the right to use your sister in anyway he sees fit. If you do not agree to these terms then DO NOT READ the above email. |