RE: [GD-Consoles] GCC on Dreamcast and PS2
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From: Brett B. \(GameBrains\) <res...@ga...> - 2002-11-11 02:21:07
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Brian, You probably know this already, but the PS2 Linux Kit (http://playstation2-linux.com) has all the build tools and doc and you could get what you want from there I think. Meanwhile, in case it helps, CodeWarrior defines all of these in the prefix file presumably indicating you need to set these in the configuration file. /* MIPSEL */ #define MIPSEL #define _MIPSEL #define __MIPSEL__ /* R5900 */ #define R5900 #define _R5900 #define __R5900__ /* ee */ #define __ee__ Cheers, Brett > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of brian hook > Sent: Saturday, November 09, 2002 11:17 AM > To: gam...@li... > Subject: [GD-Consoles] GCC on Dreamcast and PS2 > > > Okay, a little bit of an odd one here, but does anyone know what > predefined symbols GCC sets when targeting DreamCast or a PS2? > > For a Dreamcast I know it sets the processor target to _SH4 (and the > various permuations), but I don't know if it sets a target for the > operating system (presumably Linux these days?). I haven't > hunted down > a cross-compiler just yet. > > For the PS2, the GCC for EE targets the MIPS R5900(?) in, I believe, > little-endian mode, but I can't figure out if it actually has an OS > target -- I don't think it does. So I'm not sure how to > build a header > file that targets MIPSLE but that can also identify whether > it will be > on a PS2 vs. some other (?) MIPS little-endia device like the 5900. > I'm looking at the stuff on ps2dev.sourceforge.net (ee-gcc) and I've > tried sorting through the huge amount of crap in ee-gcc -dumpspecs. > > Thanks, > > Hook > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |