Re: [GD-Consoles] Cg, HLSL, ?
Brought to you by:
vexxed72
From: Javier A. <ja...@py...> - 2002-08-14 12:33:59
|
Jamie Fowlston <ja...@qu...> wrote: > the only really viable solution i've heard of is to give the artists > access to a library of shaders, and reimplement them per platform. > not great, but it works. I agree. Could you people guesstimate the number of different material / shader types used in their games? I would assume at most a few dozens (with many of them being variations of a few). Anything under 40 is clearly a job for hand-crafting them. Even if you have an automated system, you will definitely leave the option to hand-optimize the most used (or less optimal when automated) ones. Javier Arevalo Pyro Studios |