RE: [GD-Consoles] Cg, HLSL, ?
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From: Wayne C. <wc...@re...> - 2002-08-14 08:46:57
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> the only really viable solution i've heard of is to give the > artists access > to a library of shaders, and reimplement them per platform. > not great, but > it works. I agree, current consoles are pretty different from each other and limiting yourself to a shading language will put restrictions on what you can do on certain platforms (for instance the VU on the PS2 is far more flexible than any current vertex shader hardware, however it doesn't have the equivalent of a pixel shader). You could use a general shading language but you'll be restricted somewhere, unless they're reimplemented for each platform. Wayne -Virus scanned and cleared ok |