[GD-Consoles] Cg, HLSL, ?
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From: Brett B. \(GameBrains\) <res...@ga...> - 2002-08-14 01:26:36
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Since there is another thread running in the algo list on shaders, and = most of the people here seem to be there too, I wanted to ask about how = people are handling shaders for multi-platform console work. We have a = nice development environment now that builds our runtime databases, but = implementing special effects on consoles like the PS2 is a headache. We = were considering writing a compiler for either HLSL or Cg that could = then have a platform-specific backend to solve the problem. It seems = nVidia will be releasing a reference implementation of the Cg compiler = that has a simple backend reporting tool and so we are leaning that = direction at the moment. Does this even seem viable to anyone? It's = not that we don't want to take advantage of each console's capabilities, = but rather it is hard to do right now because artists don't have enough = tools to do so, but with a more generic approach using Cg we could = preview the stuff in Max that would roughly show the final effect. How = are other people getting special effects implemented on consoles? Thanks, Brett Bibby GameBrains |