Re: [GD-Consoles] Nobody on this list?
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From: Steve R. <St...@no...> - 2002-07-03 21:21:45
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>>> "Jason G Doig" <jas...@py...> 07/03/02 12:23PM >>> >Obviously I don't speak for other platforms where you might still be = nuked from orbit. Roger that. The nukes are positioned and standing by. Awaiting target = acquisition... (that was a joke) Yep, unfortunately many things are covered by NDA and it's hard to talk = too candidly in a public forum like this. However, there are some good = cross-platform subjects that are worth discussing. I'll throw out some = tasty ones: Issue #1 An important issue for cross-platform developers is how the same art/textur= es will appear on each of the platforms. My sources tell me that Microsoft = recently released a paper comparing XBOX to PS2 in terms of color/display = output. I'd like to hear from developers what their experiences have been = across all three platforms with respect to texture appearance. Have = textures needed to be changed in any way when porting from one platform to = another? Issue #2 Consoles have limited memory when compared with PCs. What general = compression algorithms (if any) are people using on their titles (custom/zl= ib/lzo/platform specific). Do you hold any data in memory and then = decompress it on-the-fly when it is needed? How concerned are you with = patent issues when considering a compression algorithm on your title? Issue #3 For cross-platform games: What platform is your primary platform and at = what point do you start porting to the others? During development, what = methods do you use to guarantee quality and stability across all platforms?= Do you design/code your game for the lowest common denominator or do you = build it on the best (perhaps on a top-notch PC) and then gracefully scale = down? Issue #4 Each console maker has a (different) plan for how online games will work. = Are you excited by any of these plans and how will it affect the direction = of your games? Are you going to jump onboard or sit this one out until the = next generation of consoles? Grab an issue and run with it. Issues #1 and #4 are timely ones and issue = #2 holds a certain fascination for me (I was bit by the compression bug = about a year ago). Steve Rabin SDSG - Nintendo of America, Inc. Editor of "AI Game Programming Wisdom" (www.aiwisdom.com) |