Re: [GD-Consoles] GBA development
Brought to you by:
vexxed72
From: Jeff L. <je...@da...> - 2002-03-08 19:32:31
|
http://www.gbadev.org/ Has links to most of the underground stuff and lots of tutorials. I think that the emulators (though not official) are a pretty good suppliment to the official dev kit. Artists can preview without a full system. Of course I wouldn't officially recommend that :) If you are really interested in pursuing it, we can talk more offline. I got a dev-kit but due to my other console projects, I haven't got around to doing anything official with it yet. Like you, I like the idea of getting back to a small team. But what I found is that publishers are only interested original ideas for GBA if it comes with another big console sku. Otherwise, I could get port work for GBA or sign up for a big licensed property. No original ideas on GBA though. They don't seem to think the market is there. At least that's been my experience last time I did the rounds (~4 months ago). My thought was that if you were working on developing a new character franchise of an original property, if the idea and concept were strong it shouldn't matter the initial sku. Most properties now are developed top down. PS2 and down port. I figured prove the concept, characters, and flesh out the idea first for handhelds and then if there is interest in the characters, the world can always be expanded. Of course publishers do not see it that way. So one option is to self fund and shop a virtually finished product. Which is what most of the underground GBA scene seems to be shooting for. But even then I have been told likely that's just a lost leader to get publisher work. Maybe they would fit an established license or property to your game. -Jeff ----- Original Message ----- From: "Brian Hook" <bri...@py...> To: <gam...@li...> Sent: Friday, March 08, 2002 10:52 AM Subject: [GD-Consoles] GBA development > As part of our strategy of "small, cheap games", we've been pinged by a > couple folks about doing GBA development. I don't have a relationship > with Nintendo, and I don't know jack about GBA development. Is there a > good site that lists a lot of the pertinent information related to GBA > development, including PC based debuggers, tools, and emulators? > > Thanks, > > Brian > > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |