RE: [GD-Consoles] Linux for PS2 kit
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From: Dirk R. <ri...@ph...> - 2002-03-07 14:59:12
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The development on ps2/linux is totally different from development on the raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, ie. an abstraction layer to the hardware... I do not expect that anything done on ps2/linux is of use on the ps2 itself. Dirk -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of y o g i w p Sent: Thursday, March 07, 2002 3:14 PM To: gam...@li... Subject: Re: [GD-Consoles] Linux for PS2 kit ----- Original Message ----- From: Stefan Boberg <sbo...@te...> > I guess you could, but I hear it is very slow compared to a "bare" > PS2, due the the MMU setup they use (I heard figures as high as 4x > slower on the EE side - don't know how true that is). Also, 32MB really > is not enough to compile, but I suppose you could try cross-compiling > from a PC. I see. Where can I look for more info like this? > Personally, I think you would be better off just prototyping on a PC. Well, let's say I'm developing an experimental engine, and just curious how well it would port to PS2. What do you think, is it worth it? Thanks. _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553 |