RE: [GD-Consoles] Textures vs. Polygons
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From: Tom F. <to...@mu...> - 2001-11-21 12:09:37
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There is no typical size! We've tended to use 512x512 for a whole person in the past, but that was for StarTopia, which is very RTS-like in its viewpoint - you're high up, and there's lots of small people running around on the screen. For Blade2 we have something like eight 256x256 textures to cover the main character - Blade, but that's for a console title, where you just don't have enough pixels on the screen to see any higher detail. For a PC version, we'd probably upsample a few of those, because people will want to run at 10x7. Tom Forsyth - Muckyfoot bloke. What's he up to now (and can I have a go)? http://www.eidosinteractive.com/downloads/search.html?gmid=86 > -----Original Message----- > From: R & D (GameBrains) [mailto:res...@ga...] > Sent: 21 November 2001 00:09 > To: gam...@li... > Subject: Re: [GD-Consoles] Textures vs. Polygons > > > Thanks to everyone for posting some help. Some follow-up.... > > 1. Tom: What is a typical size for a head texture and body skin? > 2. Jamie/Awen: Sorry, I am not clear on what you mean by > splitting the geomtry matrices, could you explain this in more detail? > > Thanks! > Brett > > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > |