Re: [GD-Consoles] GameCube considerations ?
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From: Matthew B. <mat...@ma...> - 2001-10-06 21:06:25
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>Date: Fri, 5 Oct 2001 19:00:25 -0700 >From: "Research Development" <res...@ma...> > >THe GameCube uses a modified PowerPC processor which is big-endian >byte ordering, whereas the Xbox, PS2 and PC use little-endian byte >ordering. If your code can run on a Mac under OpenGL you would be >in good shape. I don't know what the differences between the Gamecube's CPU and regular PowerPCs is but all the others allow you to to switch endian mode. Even if you can't do that (I think that may require supervisor mode) there are instructions to load and store in both big and little endian format. I'd guess that the compiler for it will have intrinsics defined that will let you use this feature if Gamecube's CPU supports it. The other PowerPC compilers I've used do that. Matt Browne -- |