Re: [GD-Consoles] GameCube considerations ?
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From: Research D. <res...@ma...> - 2001-10-06 02:02:05
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THe GameCube uses a modified PowerPC processor which is big-endian byte ordering, whereas the Xbox, PS2 and PC use little-endian byte ordering. If your code can run on a Mac under OpenGL you would be in good shape. Hope that helps. Brett Bibby GameBrains ---------- Original Message ---------------------------------- From: "Lionel Fumery" <li...@mi...> Date: Fri, 5 Oct 2001 15:20:44 +0200 >Hello, > >I will have to port soon our game engines for the GameCube console. At this >time, I don't have any GameCube dev kit. >Our engines are built for XBox, (C++, shaders support, lot of computations >done by GPU and not by CPU, huge levels, ...) > >Without going into NDA discussions, could any experienced people give me >some general advice to prepare the work ? What are the common mistakes, ... > >Thank you in advance for any help, > >Lionel. > > > >_______________________________________________ >Gamedevlists-consoles mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > |