RE: [GD-General] Off the shelf scripting languages
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From: Jones, C. <CJ...@bl...> - 2003-04-17 23:41:35
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We are currently using Small on a large-scale PC RPG and a PS2/Xbox action RPG. It was also used on Baldurs Gate: Dark Alliance for the PS2 and Xbox. Small is relatively lightweight and about as trivial to integrate as Lua. I think Lua is a more flexible language in a lot of ways, but is sometimes more difficult for people to grasp. Small is really just a lightweight, typeless version of C, so anyone familiar with C will be comfortable with it. -Chris -----Original Message----- From: Brian Hook [mailto:ho...@py...] Sent: Thursday, April 17, 2003 3:59 PM To: gam...@li... Subject: Re: [GD-General] Off the shelf scripting languages >on every platform. Lua is write in clear ANSI C++ and is light. Port Small correction -- Lua is written in clear ANSI C, and it compiles cleanly with a C++ compiler as well. It's also been used by many commercial games and it's incredibly lightweight. Its syntax isn't too bad either. Lua's biggest "problem" is that it lacks a comprehensive set of "blessed" external libraries, something Python is very good with, however if you just need a scripting language, it's great. Another, less popular, alternative is Small, which has nice clean documentation, a familiar syntax and seems to be reasonably popular as well. -Hook ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |