Re: [GD-General] Off the shelf scripting languages
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From: gekido <ge...@ub...> - 2003-04-17 01:23:10
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simkin is pretty slick, from a scripting perspective, and simple enough that you don't need a CS degree to figure it out... we continue to find all kinds of interesting uses for it with Reality Factory. cheers mike w www.pureanarchygames.com Parveen Kaler wrote: > On Wed, 2003-04-16 at 15:59, Marc Fascia wrote: > > >>Does anybody have some pointers that could help me in comparing them and >>choosing one, knowing that the criterions are : >>- Easiness in binding with C++ classes/integration in the current engine >>- Simplicity of its syntax (to have quick up-and-running users/coders) >>- Lightweight >>- Portable (for console games mainly) >>- Extra tools available (debugger, editors, win32 syntax highlighting >>controls ...) > > > Some info on Lua. > http://gamestudies.cdis.org/%7Eamatheson/LUA-Part01/Part01-section01.html > http://sourceforge.net/docman/display_doc.php?docid=14433&group_id=65456 > > Some like Simkin. > http://www.simkin.co.uk/ > > Both seem to fit your needs on the PC end. Couldn't tell you about consoles though. > |