Re: [GD-General] Off the shelf scripting languages
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From: Parveen K. <pk...@al...> - 2003-04-17 00:13:12
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On Wed, 2003-04-16 at 15:59, Marc Fascia wrote: > Does anybody have some pointers that could help me in comparing them and > choosing one, knowing that the criterions are : > - Easiness in binding with C++ classes/integration in the current engine > - Simplicity of its syntax (to have quick up-and-running users/coders) > - Lightweight > - Portable (for console games mainly) > - Extra tools available (debugger, editors, win32 syntax highlighting > controls ...) Some info on Lua. http://gamestudies.cdis.org/%7Eamatheson/LUA-Part01/Part01-section01.html http://sourceforge.net/docman/display_doc.php?docid=3D14433&group_id=3D6545= 6 Some like Simkin. http://www.simkin.co.uk/ Both seem to fit your needs on the PC end. Couldn't tell you about console= s though. --=20 Parveen Kaler <pk...@al...> http://www.sfu.ca/~pkaler |