[GD-General] Off the shelf scripting languages
Brought to you by:
vexxed72
From: Marc F. <ma...@ma...> - 2003-04-16 22:59:05
|
Hi, I'm currently having a look at a scripting language to integrate in my game engine. Building a complete home-made solution is not very realistic due to the time I can spend on this point, so I'm looking for an existing and well established one. It seems that Python, Lua and Ruby are popular choices in that topic. Does anybody have some pointers that could help me in comparing them and choosing one, knowing that the criterions are : - Easiness in binding with C++ classes/integration in the current engine - Simplicity of its syntax (to have quick up-and-running users/coders) - Lightweight - Portable (for console games mainly) - Extra tools available (debugger, editors, win32 syntax highlighting controls ...) thanks. -Marc Fascia PS: please excuse me if this message was sent multiple times. I had apparently some troubles in getting subscribed ! |