RE: [GD-General] Vector GUIs
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From: Mick W. <mi...@ne...> - 2003-04-09 16:50:29
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We did 720p for Tony Hawk 4 on XBox, still maintained mostly 60fps. 1080i was also reasonably, but I think we ran out of memory. It looked pretty cool though. I've always found that you can scale HUD bitmaps with impunity, especially if they are destined for display on a TV. Even on HDTV, the typical console user is sitting much further away from the TV than a typical PC user is from their monitor, so they don't notice a few stretched or missing pixels. When changing from 4:3 to 16:9, we actually just correct the 3D elements. 2D stuff we just leave it as is. Nobody notices. I know one person who watches regular 4:3 TV stretched out to 16:9, because he feels it looks better. The brain can compensate for a lot, and the average user does not mull on these things. Mick > -----Original Message----- > From: phi...@pl... > Sent: Wednesday, April 09, 2003 9:16 AM > Noel: > > Having said that, we also take it into account and ended up not > supporting HDTV in MechAssault. > > I wonder what proportion of console titles actually support > HDTV, beyond 480p. All those extra pixels have to come from > somewhere. 480p at 60fps, or 1080i at 15fps. 1080i at 60fps, > with your 480p/i mode drawing 25% of potential. Supporting > HDTV properly, sort of implies short-changing people without > it, which is 99% of your market (self included). > > Cheers, > Phil |