RE: [GD-General] Vector GUIs
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From: Tom F. <to...@mu...> - 2003-04-09 16:41:32
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Supporting widescreen is just a matter of changing aspect ratio. It's still 640x480, but it's 16:9 instead of 4:3. Usually relatively painless to support. Higher resolutions - yeah, they're a pain. You either run out of memory or fillrate or both. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: phi...@pl... > [mailto:phi...@pl...] > Sent: 09 April 2003 17:16 > To: gam...@li... > Subject: Re: [GD-General] Vector GUIs > > > > > > > Noel: > > Having said that, we also take it into account and ended up not > supporting HDTV in MechAssault. > > I wonder what proportion of console titles actually support > HDTV, beyond > 480p. All those extra pixels have to come from somewhere. > 480p at 60fps, or > 1080i at 15fps. 1080i at 60fps, with your 480p/i mode drawing 25% of > potential. Supporting HDTV properly, sort of implies > short-changing people > without it, which is 99% of your market (self included). > > Cheers, > Phil > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Etnus, makers of > TotalView, The debugger > for complex code. Debugging C/C++ programs can leave you > feeling lost and > disoriented. TotalView can help you find your way. Available > on major UNIX > and Linux platforms. Try it free. www.etnus.com > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=557 > |