Re: RE: [GD-General] Vector GUIs
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vexxed72
From: <ge...@ub...> - 2003-04-07 22:12:49
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this is pretty simple to do. in RF, we have x & y values for our HUD elements. if they are positive values, means that it's from the left or bottom, if they're negative values, means that they are from the right and top. cheers mike w www.uber-geek.ca >>(1) Have different panels bind to a corner, a >middle edge or the >>centre of the screen. This means that as the >screen gets bigger, the >>panels simply move apart. Obviously if the thing >is a window >>already, let it live anywhere the user puts it. > >In NextStep/InterfaceBuilder terminology, they >calls this "springs >and bars". Each edge can be bound to a side of >the screen with a >stiff bar or a dynamic spring, and this allows you >to choose whether >something should remain centered, flush left, etc. >and whether it >should rescale or stay a fixed size. > >Brian > > > > >------------------------------------------------------- >This SF.net email is sponsored by: ValueWeb: >Dedicated Hosting for just $79/mo with 500 GB of >bandwidth! >No other company gives more support or power for >your dedicated server >http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ >_______________________________________________ >Gamedevlists-general mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_idU7 > > |