Re: [GD-General] Vector GUIs
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From: Thatcher U. <tu...@tu...> - 2003-04-05 14:43:41
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On Apr 04, 2003 at 05:08 -0800, Brian Hook wrote: > >As an aside: I'm not sure if it was here or on the algorithms list, > >but I think I recall someone mentioning something about a SWF > >renderer. > > I remember seeing references to this as well, I'd swear it was > something Thatcher was associated with, then again it seems like > Thatcher is associated with almost everything cool these days ;) Yes, guilty: http://tulrich.com/geekstuff/gameswf.html I've gotten a lot of help lately from Ignacio Castanyo which I think raises the coolness factor 2x. The current status is slightly more advanced than the web page suggests, although render improvements are still in progress. The antialiased text rendering works pretty well, you can do shapes and animations and gradients etc pretty well, etc. We've more or less given up on antialiasing non-text shapes, since it seems to be pretty difficult to do efficiently. That's probably the biggest downside, if you're looking for a really killer solution to resolution independence. I haven't tried it in a game yet, so there are probably a few little necessary things missing, and also some bugs I'm sure. But I would say it's not too far from being usable in a game. -- Thatcher Ulrich http://tulrich.com |