Re: [GD-General] Vector GUIs
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vexxed72
From: <ge...@ub...> - 2003-04-05 02:22:47
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>This has a large number of advantages, and the >biggest disadvantage >is that you can't do real nice pixel/raster >effects such as the >various filters available for Photoshop. Instead >they'd have to be >described procedurally, which might be considered >fairly limiting. A >combination of FreeType fonts coupled with vector >GUI descriptions >would seem to allow a great degree of scalability >while keeping >things relatively sane for the artist. this reminded me...what about things like the 'blending options' that you can apply to layers in photoshop. these are all applied in 'real-time' and can be setup for fonts that haven't been rasterized, etc... wouldn't something similar be possible if you used a freetype library, in-game? just throwin that out ;} cheers mike w www.uber-geek.ca |