RE: [GD-General] More screen res love (tile graphics)
Brought to you by:
vexxed72
From: <phi...@pl...> - 2003-04-01 20:10:25
|
> >"Do you want the image stretched (which might be blurrier) or > >centered (which might be smaller)?" Given that you're not actually going to be able to 'solve' this issue technically, giving the user the choice is the right thing to do. You should allow them to pick from a range of suitable zoom ratio's, 1x, 2x, as well as fit to screen, or in a window with a fixed ratio, or manual resizing. As for multiple monitors, I know MacOS allows you to enumerate physical devices, and I'm pretty sure DirectX does too. Either only display on the primary monitor (where your menu bar is on the Mac, dunno about Windows), or again, offer the user the choice, and remember it. Getting little things like this right, are a key element in not pissing off the player (which is pretty important in working that "word of mouth" thing). Cheers, Phil PS Mac games used to have this problem, as the only way you could change screen resolution, was by plugging in a different monitor, plus they had multiple monitors way back in the early 90s. This was due to Mac's having a fixed dpi, which in turne was not for any strong technical reason, but for some strange reason that I'm sure was not unrelated to Steve Job's reality distortion field. I believe this changed around System 8, but since the last one I worked on was System 7.5, I can't be sure. |