Re: [GD-General] More screen res love (tile graphics)
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From: Dan B. <_da...@ya...> - 2003-03-31 18:05:12
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----- Original Message ----- From: "Ivan-Assen Ivanov" <as...@ha...> To: <gam...@li...> Sent: Monday, March 31, 2003 10:06 AM Subject: RE: [GD-General] More screen res love (tile graphics) > > I've thought a bit abut this for an (amateur) > > project I'm about to start. I came to the conclusion > > that I will store the tiles as a simple mesh, then > > render a tileset at the start of a level/room or if > > the resolution changes. Nice and cacheable (especially > > on a PC where you can dump it to disk afterwards). > > So, it's like, enjoy the problems both from 3D and tile technology, > and reap the benefits of neither ;-) I'm a masochist... ahem, it's not quite that bad, the foreground stuff is 3d, but the backgrounds are static so I might as well save some cycles if the tile meshes become more intricate (i.e. if someone other than me does the artwork). I didn't need dynamic effects so I decided on this scheme. Cheers, Dan |