Re: [GD-General] More screen res love (tile graphics)
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From: Brian H. <ho...@py...> - 2003-03-31 03:33:00
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>Another option is to have the artists make the tiles at like= 2-3x >size and then scale them down in software to the size required= to >view them. This balloons content size, but it might end up being the most reasonable approach. The downside is that the scaled down images= look significantly worse than hand tweaked ones. >Another is to do each tile in 3d and let the 3d hardware deal= with >it. This is the easiest approach, except when you're doing a 2D= isometric game that runs completely in software =3D) Brian |