Re: [GD-General] More screen res love (tile graphics)
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From: Brian H. <ho...@py...> - 2003-03-31 03:31:35
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>Had no clue it was that bad of a problem. I doubt LCDs are so >widely used to warrant creating a whole new resolution of art= for >it, but you can't just ignore this problem. Tying together a thread here and on gamedevlists-windows, neither= LCDs or multimon systems are super prevalent, but as time goes on= they will be. Apple is pretty much pushing LCDs exclusively for their computers= now, including the iMacs (15" and 17" widescreen LCD) and their= 17", 20", 23" and 24" Cinema Displays. In addition, notebooks are becoming more popular. The Apple notebooks and some PC notebooks have widescreen LCDs (1280x864 I= believe on the TiBook 15"; 1600x1024 or something similar on some= PC notebooks I've seen). Monitors have a cap on usable size before they're too large, and= at that point for people that need multiple monitors (which is more= people than you'd imagine) the incremental cost is justified. Especially given that you can find $75 graphics cards with dual outputs, and a second 17" CRT is only $150. For $225 someone can= go multimon -- even cheaper if they get a $25 PCI graphics card to= use with their existing one. And to show even more synchronicity, a lot notebooks happen to= have a second video out to run dual mon. I know the Dell Inspiron and= Apple TiBooks have this feature. So it's not a huge problem right now, but both of these are= growing problems. In the case of LCDs, they'll probably supplant CRTs completely within about 5 years. 15" LCDs are down to < $300 and= prices will only drop. Brian |