Re: [GD-General] More screen res love (tile graphics)
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From: Tom S. <to...@pi...> - 2003-03-31 02:02:28
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> From: "Brian Hook" <ho...@py...> > That is the gist of it. Running at a resolution other than the > native LCD resolution looks really bad -- not in a "this is kinda > crappy" way, but in a "this is pretty damned illegible" kind of way. > So just going fullscreen is actually worse than running windowed. I > tried playing Homeworld the other day, and it has a cap of 1024x768. > When I tried to run it, I pretty much couldn't read the menus on my > Viewsonic VA800. Had no clue it was that bad of a problem. I doubt LCDs are so widely used to warrant creating a whole new resolution of art for it, but you can't just ignore this problem. I don't see a solution better than your current plan to center the scene. Maybe you can make use of the borders in some kind of useful way like moving hud elements into that space or just do something decorative. Tom ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Sunday, March 30, 2003 7:00 PM Subject: Re: [GD-General] More screen res love (tile graphics) >Ok i see. So what is the advantage of going to a higher resolution >on a 2d game which has fixed resolution art to begin with? Is is >just the artifacts with LCD monitors? Sorry for all the questions, >but i'm interested. =) That is the gist of it. Running at a resolution other than the native LCD resolution looks really bad -- not in a "this is kinda crappy" way, but in a "this is pretty damned illegible" kind of way. So just going fullscreen is actually worse than running windowed. I tried playing Homeworld the other day, and it has a cap of 1024x768. When I tried to run it, I pretty much couldn't read the menus on my Viewsonic VA800. So if you make a game at higher resolutions, you're now doing some really weird supersampling that's completely wrong and looks like crap. Probably the worst case I can envision is what we're trying to do: 1024x768 on a 1280x1024 LCD, which looks WAY worse than a 640x480 game on a 1280x1024 LCD. Brian ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |