Re: [GD-General] More screen res love (tile graphics)
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From: Tom S. <to...@pi...> - 2003-03-31 02:02:28
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> From: "Brian Hook" <ho...@py...>
> That is the gist of it. Running at a resolution other than the
> native LCD resolution looks really bad -- not in a "this is kinda
> crappy" way, but in a "this is pretty damned illegible" kind of way.
> So just going fullscreen is actually worse than running windowed. I
> tried playing Homeworld the other day, and it has a cap of 1024x768.
> When I tried to run it, I pretty much couldn't read the menus on my
> Viewsonic VA800.
Had no clue it was that bad of a problem. I doubt LCDs are so widely
used to warrant creating a whole new resolution of art for it, but you can't
just ignore this problem. I don't see a solution better than your current
plan to center the scene. Maybe you can make use of the borders in some
kind of useful way like moving hud elements into that space or just do
something decorative.
Tom
----- Original Message -----
From: "Brian Hook" <ho...@py...>
To: <gam...@li...>
Sent: Sunday, March 30, 2003 7:00 PM
Subject: Re: [GD-General] More screen res love (tile graphics)
>Ok i see. So what is the advantage of going to a higher resolution
>on a 2d game which has fixed resolution art to begin with? Is is
>just the artifacts with LCD monitors? Sorry for all the questions,
>but i'm interested. =)
That is the gist of it. Running at a resolution other than the
native LCD resolution looks really bad -- not in a "this is kinda
crappy" way, but in a "this is pretty damned illegible" kind of way.
So just going fullscreen is actually worse than running windowed. I
tried playing Homeworld the other day, and it has a cap of 1024x768.
When I tried to run it, I pretty much couldn't read the menus on my
Viewsonic VA800.
So if you make a game at higher resolutions, you're now doing some
really weird supersampling that's completely wrong and looks like
crap. Probably the worst case I can envision is what we're trying to
do: 1024x768 on a 1280x1024 LCD, which looks WAY worse than a 640x480
game on a 1280x1024 LCD.
Brian
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