Re: [GD-General] More screen res love (tile graphics)
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From: Brian H. <ho...@py...> - 2003-03-31 01:05:55
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>Ok i see. So what is the advantage of going to a higher= resolution >on a 2d game which has fixed resolution art to begin with? Is= is >just the artifacts with LCD monitors? Sorry for all the= questions, >but i'm interested. =3D) That is the gist of it. Running at a resolution other than the native LCD resolution looks really bad -- not in a "this is kinda= crappy" way, but in a "this is pretty damned illegible" kind of= way. So just going fullscreen is actually worse than running windowed.= I tried playing Homeworld the other day, and it has a cap of= 1024x768. When I tried to run it, I pretty much couldn't read the menus on= my Viewsonic VA800. So if you make a game at higher resolutions, you're now doing= some really weird supersampling that's completely wrong and looks like= crap. Probably the worst case I can envision is what we're= trying to do: 1024x768 on a 1280x1024 LCD, which looks WAY worse than a= 640x480 game on a 1280x1024 LCD. Brian |