Re: [GD-General] More screen res love (tile graphics)
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From: Brian H. <ho...@py...> - 2003-03-30 22:21:47
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>I'm confused... isn't the problem different aspect ratios? That can be a problem, but I'm not even looking that far ahead. >I don't >see how different resolutions from your target resolution with= the >same aspect ratio are a problem. If you design your artwork as a 32x32 titles, then your game is predicated upon, say, 15x10 tiles in your play area if you= designed it around 640x480. Now you try to run at 1024x768. You can either fit more tiles on= the screen (but note that they'll be much smaller and harder to identify), which can screw up play balance, or you can try to= scale up your artwork to match, which will obviate any advantage of= going to a higher resolution. The typical solution is just to force things into 640x480 mode,= but on an LCD monitor the interpolation artifacts are so severe that= this isn't really a tenable solution either. Brian |