Re: [GD-General] More screen res love (tile graphics)
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From: Tom S. <to...@pi...> - 2003-03-30 22:05:31
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> So what I've thought about is forcing 1024x768, and just centering on > systems that are running at a higher resolution, and possibly > allowing an override. I'm confused... isn't the problem different aspect ratios? I don't see how different resolutions from your target resolution with the same aspect ratio are a problem. Tom ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Sunday, March 30, 2003 1:01 PM Subject: [GD-General] More screen res love (tile graphics) You know, a whole book could be written about dealing with multiple screen resolutions... Handling text seems easy enough if you use something like FreeType. Handling 3D stuff is obviously easy enough as well. The GUI components can be handled either by drawing them vector style or by having multiple resolutions for your components. What doesn't scale well, unfortunately, are tile graphics, be they isometric or just good old 2D grids. If your artists makes a set of 32x16 tiles designed for 640x480, then going to other resolutions is going to be problematic. For our lower end games it's reasonable to just choose a resolution and say "Hey, deal with it". The problem is that LCDs pretty much blow this to hell. If you force 1024x768 on a 1280x1024 LCD, the interpolation artifacts can be extremely jarring, bad enough that a game with significant text isn't playable (at least, to me). So what I've thought about is forcing 1024x768, and just centering on systems that are running at a higher resolution, and possibly allowing an override. Multi-monitor can really blow this to hell though, because there are several distinct versions available and all have different semantics. Doing something naively like simply centering a 1024x768 window is very wrong when that window straddles both monitors; but on other multi-mon configurations it won't straddle both, etc. Brian ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |