Re: [GD-General] More screen res love (tile graphics)
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From: <_da...@ya...> - 2003-03-30 21:32:58
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--- Brian Hook <ho...@py...> wrote: > You know, > What doesn't scale well, unfortunately, are tile > graphics, be they > isometric or just good old 2D grids. If your > artists makes a set of > 32x16 tiles designed for 640x480, then going to > other resolutions is > going to be problematic. I've thought a bit abut this for an (amateur) project I'm about to start. I came to the conclusion that I will store the tiles as a simple mesh, then render a tileset at the start of a level/room or if the resolution changes. Nice and cacheable (especially on a PC where you can dump it to disk afterwards). > Brian Dan (Out of lurk-mode) __________________________________________________ Yahoo! Plus For a better Internet experience http://www.yahoo.co.uk/btoffer |