Re: [GD-General] More screen res love (tile graphics)
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From: Ben H. <cr...@ca...> - 2003-03-30 20:44:01
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>You know, a whole book could be written about dealing with= multiple >screen resolutions... > >Handling text seems easy enough if you use something like= FreeType. > Handling 3D stuff is obviously easy enough as well. The GUI >components can be handled either by drawing them vector style or= by >having multiple resolutions for your components. > >What doesn't scale well, unfortunately, are tile graphics, be= they >isometric or just good old 2D grids. If your artists makes a= set of > 32x16 tiles designed for 640x480, then going to other= resolutions >is going to be problematic. Most games I can think of simply show more of the surrounding= area at bigger resolutions, which neatly sidesteps the problem. Admittedly, that does give the higher-end machines an advantage,= but they already have an advantage because they're less likely to= suffer from jerk-o-vision. [ cruise / casual-tempest.net / transference.org ] |