RE: [GD-General] FreeType
Brought to you by:
vexxed72
From: Jamie F. <ja...@qu...> - 2003-03-28 10:28:37
|
We use it in our engine, although we render the font to a texture and then use the texture. Googling for free fonts brings up quite a few hits, although it can be hard finding something free which has the style and quality you want. Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Brian Hook Sent: 27 March 2003 20:25 To: gam...@li... Subject: [GD-General] FreeType Any opinions on using FreeType for in-game fonts? This would seem (in theory) to be one way to handle part of the problems with interfaces and screen resolution. I've looked over the docs and API, and so far it looks pretty solid. The hardest problem is finding a font you can redistribute, but there are lots of places that will license decent fonts for a fairly small amount of money ($30). This just seems much easier than forcing artists to make new fonts from scratch for every game and/or screen resolution. Brian ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |