Re: [GD-General] FreeType
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From: Tom S. <to...@pi...> - 2003-03-27 21:33:39
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> Any opinions on using FreeType for in-game fonts? This would > seem (in theory) to be one way to handle part of the problems > with interfaces and screen resolution. We we're using it at one point in a racing game, but i scrapped it as our implementation with it was slow and at the time there was a patent issue with FreeType's hinter. We ended up replacing the entire system with a simple bitmap font solution. At the time we we're using FreeType2 and we did have several memory leaks that we believe we're internal to it. My understanding is that all these issues have been corrected now. If i we're to do it again i would consider using FreeType to build the bitmap fonts at startup, but allow for overloading that behavior if the bitmap already exists in the game data. Tom ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Thursday, March 27, 2003 2:24 PM Subject: [GD-General] FreeType Any opinions on using FreeType for in-game fonts? This would seem (in theory) to be one way to handle part of the problems with interfaces and screen resolution. I've looked over the docs and API, and so far it looks pretty solid. The hardest problem is finding a font you can redistribute, but there are lots of places that will license decent fonts for a fairly small amount of money ($30). This just seems much easier than forcing artists to make new fonts from scratch for every game and/or screen resolution. Brian ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |