Re: [GD-General] FreeType
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From: Tom S. <to...@pi...> - 2003-03-27 21:33:39
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> Any opinions on using FreeType for in-game fonts? This would
> seem (in theory) to be one way to handle part of the problems
> with interfaces and screen resolution.
We we're using it at one point in a racing game, but i scrapped it as
our implementation with it was slow and at the time there was a patent issue
with FreeType's hinter. We ended up replacing the entire system with a
simple bitmap font solution. At the time we we're using FreeType2 and we
did have several memory leaks that we believe we're internal to it. My
understanding is that all these issues have been corrected now. If i we're
to do it again i would consider using FreeType to build the bitmap fonts at
startup, but allow for overloading that behavior if the bitmap already
exists in the game data.
Tom
----- Original Message -----
From: "Brian Hook" <ho...@py...>
To: <gam...@li...>
Sent: Thursday, March 27, 2003 2:24 PM
Subject: [GD-General] FreeType
Any opinions on using FreeType for in-game fonts? This would seem
(in theory) to be one way to handle part of the problems with
interfaces and screen resolution.
I've looked over the docs and API, and so far it looks pretty solid.
The hardest problem is finding a font you can redistribute, but there
are lots of places that will license decent fonts for a fairly small
amount of money ($30).
This just seems much easier than forcing artists to make new fonts
from scratch for every game and/or screen resolution.
Brian
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