Re: [GD-General] FreeType
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From: Tom H. <to...@3d...> - 2003-03-27 21:15:18
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At 12:24 PM 3/27/2003, you wrote: >Any opinions on using FreeType for in-game fonts? This would seem >(in theory) to be one way to handle part of the problems with >interfaces and screen resolution. If you can represent the fonts you want with TrueType, then something like FreeType would probably work nicely for generating res specific font textures or geometry. The big problem is that Truetype fonts are outline fonts, so while they scale nicely, it isn't as easy to get nice colors, textures, and shading on the fonts as you can with a bitmapped font. Also, doing glows and such become more work as well. Tom |