[GD-General] RE: Gamedevlists-general digest, Vol 1 #200 - 9 msgs
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From: Jeff L. <je...@SP...> - 2003-03-26 22:42:16
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> From: Jeff Laing <je...@SP...> > >You need to work *hard* to get C++ exceptions to work across DLL > >boundaries. > > From: Brian Hook <bri...@py...> > Don't use them Sure, *you* don't. But what about that groovy 3rd party SDK ? And, for that matter, what happens when you do a "new" in your DLL and its out of memory? When I was a boy, it threw an exception, rather than returning NULL like good old reliable malloc. And remembering to put try/catch around every new (especially those implicit calls to copy constructors the compiler adds for you!!!) takes quite some discipline. Again, I'm not trying to convince you, just repeat the folklore for the youngsters. There's wolves in them thar dlls. ;-) Jeff Laing <je...@sp...> ----------------------------------------------------------------- I'll do anything for you. Anything that you want me to. It's just gonna take ... a little more money. -- The Refreshments |