Re: [GD-General] DLLs for game objects
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From: Colin F. <cp...@ea...> - 2003-03-25 22:16:54
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>>>The downside is primarily complexity, in that you have hundreds or >>>maybe even thousands of DLLs for every entity, e.g. sword.dll and >>>orc.dll or what have you. I am fascinated by the insane image of having "thousands of tiny DLLs in applications across the country!" (Homage to Don Lapre) Of course you would have to write those DLLs in a tiny, one-bedroom apartment to make your rags to effortless riches story complete. --- Colin cp...@ea... |